Showing posts with label Muse. Show all posts
Showing posts with label Muse. Show all posts

22 January 2009

Progress at last, Scene 8 version 2 takes shape

Well, after the events of 14 January 1988 — oh, wait, no, we don't want to get into that lamentable tale from my past — I mean the more recent, sad tale from just over a week ago, 14 January 2009. On that day, I broke a month-long writer's block and started writing the second half of the Episode 4a script. After I finished the first part, Scene 8, I decided I should check my latest work into my Subversion repository for safe keeping. Before I check my update in, I wanted to do some final formatting which, long story short, caused all of what I had just written to disappear. (Stupid Aquamacs) So then I went for a walk outside in the cold without a coat to try and cool off because I was in shock that the technology could behave so abominably. As I completed my mile-long trek, I was treated to my body's propensity to bleed through the nose. Maybe one day I will have some surgery to get that fixed, but that's another story. Returning to my desk, I proceeded to add regret to injury by sending out a rueful message to an on-again, off-again, fair-weather friend, whom I ostensibly first met on 14 September 1987: another lamentable 14. This action caused this friend, my muse for the creative spurt, to promptly cease all association with myself. No doubt this was because of my tendency to come across as both needy and arrogant and my unfortunately regrettable habit of phrasing things passive-aggressively, even though I don't mean to. Some people smoke, I write passive-aggressively. Bugger, can someone please invent some passive-aggressivitol?

Anyway, so here I am, sick with another cold thanks to the walk my mother would have advised me not to take if my mother ever paid attention to whatever I was up to on any given day, and I have good news to report! No, my muse and I have not reconciled — that must wait until emotions are less flared and an apology worthy of the wrong can be conceived. No, after stumbling and blundering over what the new first line of Scene 8 should be and who would speak it, I had a breakthrough! I now have the first half of a new version of the lost Scene 8 crafted much to my satisfaction. It even has ideas that I would have added to the original had I though about it again, though I still have the sinking feeling that I may have lost some gems from the original in the retelling. There is still the rest of the scene to write from the part where they sneak past the mid-section of the Red Dragon, but progress is progress and progress has been made!

In some ways, writing is like recovering from an addiction: you can't say the productive streak will last forever, but you just have to take it one day at a time...

17 January 2009

Welcome

I decided, after writing an e-mail to a dear, dear friend and fellow writer which promptly caused her to delist me from her list of friends and mark me enemy number 1, that I may as well just create a public blog where I could let whoever is interested know how my progress on the Project KronoSphere dream is evolving.

As of today, here is where things stand:
  • The Series Bible is stalled because it is difficult to work out the 500 year genealogy of the main protagonist. This genealogy is dense and may end up containing over 1,000 names when complete, thus making the exercise of generating so many for the most part off-screen characters consistently quite tedious. It is so complex that I wanted to write some software (in python) to try and help manage all the various links (keeping a google spreadsheet as the back-end database). This project is currently languishing, meaning the Bible is also quite stalled. None the less, the first 3 generations have been properly generated and there is a running narative that covers each person from their respective generation.
  • Also working on setting up Script Note files — breaking up the once large file that contains an unstructured list of program notes — for each story and trying to come up with a Production Coding system that I can use for naming Stories. These Codes would be Writers Codes and may not be the same as true Production Codes because when actors are brought in to record the various episodes, they may be produced in a different order.
  • Episode 1 Script is complete with a first draft. Some edits are required, including a few extra minutes of dialog but nothing major.
  • Episode 2 Script [part 1 of 2] is complete, though I need to add another scene to the tag because I think Episode 3 should focus on its events and not focus on off-screen events that may have occurred between the two.
  • Episode 3 Script [part 2 of 2] has been started, but is on hold due to both requiring more research and the desire to get Episode 4a done sooner.
  • Episode 4a Script is half-done. This episode occurs chronologically between Episodes 4 and 5. I have notes for the remaining Scenes which require writing and did have a complete Scene 8, but it was lost due to a calamity with the Aquamacs editor. When Scene 8 was written, my muse and dear friend mentioned above had broken a month-long writer's block; now that I have lost my friend and the text of Scene 8, I am again blocked, fearing that rewriting Scene 8 will never be as good as the first. I milltuppled the undo buffers in Aquamacs and Emacs but too little too late, and that won't bring back my friend! None the less, I want to have this script finished soon -- indeed, I wanted to finish it by 31 December 2008 -- but even finishing it by February seems unlikely at this point. I really miss my friend!
  • No idea yet how I will get [voice] actors to appear in the Project KronoSphere pre-pilot pilot (Episode 4a), but I will face that when Episode 4a is finished.
Well, that just about summarizes the state of the Project KronoSphere concept as of today. I'm not sure how often I will blog here, but if things pick up, expect more posts. As it is, now this blog is all that I can write due to the current block and I've said about all I can say now.

One last caveat is that I may eventually move this blog to the official Project KronoSphere server at project-kronosphere.timehore.com; for now, enjoy it here on Google Blogger.